I've read nearly the first third of what's gone on in the current RP thread. Plenty enough to see you have a few different events goin' at once, as opposed to one long, linear, interconnected singular story. So not much need to read the whole thing I guess aside from whatever may be immediately pertinent to a scenario I'm dropped into.
Also, after getting a gist of how the helmets work, the eye augs seem pointless with the helmets. It would make more sense to just have an Auth that had to or wants to buy a better model with more features. Or convince a higher up to give him one for a job and then hang on to it, etc.
Would this happen to be the store Orchid was workin' at? If that is the case, that seem good. Furtherin' the investigation there and seein' what was up with that group of radicals would be cool.
Also, I noticed dice rolls for some actions. Some have numbers and associated results within a range given, but others are just left to a standard d20 with no detail given. What are your number ranges for success, failure, and critical versions of each if that applies here?
Also, gat damn is it nice to have an edit button.
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