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File: 1377051426817.jpg (1.63 MB, 2700x2900, Equestria Map.jpg)

Equestria Adventures II > OOC Guard_Pony!MuMU9Sb3i2 535497[View All]

#OOC #Open #Adventure #Pony

Welcome to Equestria Adventures II an open RPG styled Roleplaying group.

Rules
1. Have Fun!
2. No Overpowered Shenanigans
3. D&D Stats and Classes Encouraged

The Moderator - Guard Pony will be our Dungeon Master.
Assistant Dungeon Master - Paladin

Greetings! This will be the official out of character discussion thread.

Current Roster
Paladin
Pill Popper
Solemn
DragonJack
Griffith
Wheatley

Waitlist / Standby / Confirm List
Solen
84 posts and 61 image replies omitted. Click View to see all.

SuggestAnon 536946

>>536941
So, Pathfinder?

Paladin (Element of Christianity)!VinylL7Qqs 536947

File: 1377189653118.png (348.03 KB, 1000x803, Let me explain.png)

>>536946
The original game was played with the DM's custom version of 3.5 DND. This campaign will be more like the original 3.5 rule edition but still with some of the DM's custom rules.

If you've never played DnD 3.5 I suggest you do some reading.

SuggestAnon 536955

>>536947
I'll grab a copy and give it a read tomorrow. It wouldn't be the first TTRPG I've played, but it'll be my first time playing DnD.

Paladin (Element of Christianity)!VinylL7Qqs 536956

File: 1377194206026.png (108.07 KB, 500x552, Scratch29.png)

>>536955
There is a wiki for 3.5 out there, here's the link.

http://www.dandwiki.com/wiki/Main_Page

Things will be much easier to understand once you're a bit familiar with the rules.

SuggestAnon 536957

>>536956
I'll check that out then.

Paladin (Element of Christianity)!VinylL7Qqs 536958

File: 1377194421598.png (35.95 KB, 168x208, Scratch13.01.png)

>>536957
And if you have any questions at all I can help answer them, I suppose it's part of my duties as co-DM…

Guard_Pony!MuMU9Sb3i2 537021

File: 1377209038337.png (386.15 KB, 533x600, 1348984845441.png)

Compiling New Data

Update in a few hours

Guard_Pony!MuMU9Sb3i2 537116

File: 1377218675834.png (96.31 KB, 1131x707, the_cave_of_hatred_by_kumkrum-…)

#Closed

We are filled up. Too many people and it becomes unmanageable.


Current Characters
Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 1

Hit Points = 6
Strength = 10
Constitution = 11
Dexterity = 15
Wisdom = 12
Intelligence = 13
Charisma = 19

Will = +3
Reflex = +4
Fortitude = +0
Speed = 14
AC = 13
Hit = 3

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 1

Hit Points = 6
Strength = 14
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +2
Reflex = +6
Fortitude = +0
Speed = 13
AC = 17
Hit = 4

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 1

Hit Points = 6
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 17

Will = +1
Reflex = +6
Fortitude = +2
Speed = 14
AC = 15
Hit = 4

Equipment
*Dagger 1d4 DMG
*Shortbow 1d6 DMG

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Tricky
<Pill Popper>
[Earth Pony] - Knight (LG) lvl 1

Hit Points = 13
Strength = 16
Constitution = 16
Dexterity = 10
Wisdom = 11
Intelligence = 10
Charisma = 16

Will = +2
Reflex = +0
Fortitude = +3
Speed = 9
AC = 15
Hit = 4

Equipment
*Longsword 1d8 DMG
*Breastplate +5 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 1

Hit Points = 13
Strength = 06
Constitution = 18
Dexterity = 16
Wisdom = 22
Intelligence = 10
Charisma = 08

Will = +1
Reflex = +3
Fortitude = +4
Speed = 13
AC = 13
Hit = 6

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2


Character List

Paladin - (NG) Scout
Pill Popper - (LG) Knight
Solemn - (CN) Rogue
Griffith - (NG) Field Medic
Wheatley - (CN) Bard
Eden - (LG) Cleric
DragonJack - (CN) Rogue

Party Aligns mostly Neutral Good

Current Roster
Paladin
Pill Popper
Solemn
Griffith
Wheatley
Eden
Dragonjack

Waitlist / Standby / Confirm List
Solen
Seras

Character's Ready
Paladin
Pill Popper √
Solemn √
Griffith √
Wheatley √
Eden
DragonJack √

Any more than seven would be incredibly difficult for me to manage


Races Updated
Bat Pony
+2 Fortitude
+2 Dexterity
+ Night Vision
- Light Sensitivity

Earth Pony
+2 Strength
+2 Constitution
-2 Speed
-2 Intelligence

Unicorn
+2 Intelligene
OR
+2 Wisdom
AND
-2 Strength

Pegasi
+2 Dexterity
OR
+2 Charisma
AND
+2 Speed

Gryphon
+2 Wisdom
+Avian Language

Hippogriff
+1 Strength
+1 Dexterity
+1 Wisdom

Dragon-kin Pony
+Draconic Language
+2 Constitution
+Breath Attack

[b]Zebra

+3 Charisma
+Zebra Language


Karma Tree Update

POSITIVE KARMA TREE
1 Karma - Force a failed roll to reroll
5 Karma - Auto Success Roll (on target)
10 Karma - Something lucky happens (to target)
25 Karma - Benevolent action from a diety

NEGATIVE KARMA TREE
1 Karma - Force a successful roll to reroll
5 Karma - Auto Fail Roll (on target)
10 Karma - Something unlucky happens (to target)
25 Karma - Malicious intent from a diety

CHAOS KARMA TREE
1 Karma - Force a successful or unsuccessfull roll to reroll
5 Karma - Auto random a Roll (on target)
10 Karma - Something random happens (to target)
25 Karma - Discord 'helps' you.

Guard_Pony!MuMU9Sb3i2 537119

>>537116

Error

Character List

Paladin - (NG) Scout
Pill Popper - (LG) Knight
Solemn - (CN) Rogue
Griffith - (NG) Field Medic
Wheatley - (CN) Bard
Eden - (LG) Wizard
DragonJack - (CN) Rogue

Guard_Pony!MuMU9Sb3i2 537125

Deities are being reworked slightly. Stay tuned.

Eden/Copper Melt 537416

Age: 47 Deity: Clockmek Alignment: True Neutral Wizard
Dusty Scroll
Unicorn
Str 8 -1
Con 14 +2
Dex 10 +0
Wis 14 +2
Int 20 +5
Cha 10 +0


Will +4
Reflex +0
Fortitude +2
Speed 10
AC 10
Hit 6

Equipment
Adventurers kit
Samples of Flora from Cervidas
20 Platinum
100 Gold
Components
Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)

A scholar at heart, Dusty Scroll began his education at a young age and has continued it to this day. As he was growing up, he dabbled in all sorts of studies, becoming somewhat of a renaissance pony. A bit of a loner, books and scrolls were his companions. He studied in Canterlot to become one of the premier master of conjuration until recently when he decided to see the world he kept reading about.

Seras!FfWispXNV. 538374

File: 1377312666300.jpg (313.57 KB, 2016x1502, Kinzie.JPG)

> My first post in MLPchan ever :D
> Yay!

Name: Kinzie

Alignment: Chaotic Good

Deity: Although she's never been big on religion, she looks to Celestia when the topic is brought up.

Class: Duskblade

Sex: Female

History: Born to a mid-class family, her father of noble class was shocked to find that his first born was a filly. Despite this, he still gave her the love he would give any of his children. As she grew up, she would always look up to him, sneaking in on his practices with other guards and even imitating his skills in the nearby woods during her spare time. As time went on, she would start putting the practice of making items to help her get through things like practice and chores more easily. She would discover craftsmanship to be her special talent and obtain her cutie mark; a mallet with a blue aura around it.
Her father would soon find out about her passion and would help her reach her goals to be more like him. Although she took her training seriously and proved to be a hard worker, she would tend to go her own ways and try to discover new routes to dealing with goals.
This trait would follow her through the years when she finally grew old enough to join the guard. There, she continued to train hard and learn the basics of arcane magic, but her want to be more like her father pushed her to have some skill with melee weapons as well.

Personality: Bold, she's usually looking for a good challenge. She tries to keep a good appearance in front of others as to avoid being belittled for being a mare. Somewhat of the quiet type around strangers. She can be very flexible in situations and stubborn about others who tell her to do things "by the book".

Strength 12
Constitution 10
Dex 15
Wis 14
int 14
charisma 13


Short Sword, Basic Spell Book

0 level Acid Splash
0 level Ray of Frost
level 1 Color Spray
level 1 true strike

> I hope I got that right

Paladin (Element of Christianity)!VinylL7Qqs 538438

>Better hurry up and get this in…

Name: Cecilia

Race: Bat Pony

Class: Duelist For now…

Strength = 10
Constitution = 11
Dexterity = 20
Wisdom = 14
Intelligence = 13
Charisma = 10

Paladin (Element of Christianity)!VinylL7Qqs 538440

>>538374
>Missing the race, but I think it's a unicorn…

Seras!FfWispXNV. 538460

>>538440
Yeah, she's a unicorn lol

Paladin (Element of Christianity)!VinylL7Qqs 538462

>>538460
Other than that, it looks good.

Seras!FfWispXNV. 538464

>>538462
Thanks!

I wasn't too sure. Glad you think so :D

Paladin (Element of Christianity)!VinylL7Qqs 538467

File: 1377317599817.png (234.99 KB, 760x800, Thinking.png)

>>538464
Hold on… according to my math, you still have one point left over… double check that for me please.

538928

File: 1377388683875.gif (1.42 MB, 389x279, Zimmerman Dealt with it.gif)

Updating in Progress

Guard_Pony!MuMU9Sb3i2 538996

File: 1377393323445.png (508.7 KB, 900x738, the_commander_and_pansy_by_him…)

Newest Editions

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (TN) lvl 1

Hit Points = 6
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 20
Charisma = 10

Will = +4
Reflex = +0
Fortitude = +2
Speed = 10
AC = 10
Hit = 6

Equipment
*Adventurers kit
*Samples of Flora from Cervidas
*20 Platinum 100 Gold
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Kinzie
<CM/Eden>
[Unicorn] - Duskblade (CG) lvl 1

Hit Points = 6
Strength = 12
Constitution = 10
Dexterity = 15
Wisdom = 14
Intelligence = 14
Charisma = 13

Will = +3
Reflex = +2
Fortitude = +0
Speed = 10
AC = 10
Hit = 2

Equipment
*Shortsword 1d6 DMG
*Basic Spell Book

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Unicorn] - Duelist (CG) lvl 1

Hit Points = 6
Strength = 10
Constitution = 11
Dexterity = 20
Wisdom = 14
Intelligence = 13
Charisma = 10

Will = +1
Reflex = +6
Fortitude = +0
Speed = 16
AC = 10
Hit = 2

Equipment
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d12 DMG


Character List

Paladin - (CG) Duelist √
Seras - (CG) Duskblade √
Solemn - (CN) Rogue √
Griffith - (NG) Field Medic √
Wheatley - (CN) Bard √
Eden - (TN) Wizard √
DragonJack - (CN) Rogue √

Waitlist / Standby / Confirm List
Solen
Pill Popper

Deities Update
Lawful Evil
Name : Grogar - The Black Ram
Title : The Shadow Mayor
Description : God of Cruelty and Wickedness. Once a glorious and talented wizard but soon became corrupted into the dark ways of necromancy. He wishes to bring about his reign of terror eons ago by bringing back the damned city of Tambelon and issuing in the Shadow World.
Followers : Liars, Cheaters, Blackguards, Death Knights, Warlocks, Rogues, and Clerics

Chaotic Evil
Name : Tirek - Demon Prince of the Abyss.
Title : The Destroyer
Description : Looking to make Ri or Celestia his Queen after corrupting them so that he may be the King of the lower levels of Hell. A pony that worships death itself. Pure evil. Takes the form of a centaur and wishes to crush the light and drain the world of color. Hates Ponykind.
Followers : Criminally Insane, Murderers, Traitors, Liars, Savages, Death Worshippers, Warlocks, Necromancers, Cultists.

546792

File: 1378006237849.jpg (682.38 KB, 2000x1473, 1359939882623.jpg)

List of skills

Acrobatics
Arcana
Athletics
Bluff
Diplomacy

Dungeoneering
Endurance
Heal
History

Insight
Intimidate
Nature
Perception

Religion
Stealth
Streetwise
Thievery



You may choose any skill schools related to your lore/class.

Maximum points to put into each level to rank it up are as follows

Level One = 4 Ranks
Level Two = 5 Ranks
Level Three = 6 Ranks
ETC.

Everyone receives (3 x Int modifier) of skill points per each level to spend.

Level One you start with 5 points.
This post was edited by its author on .

Paladin (Element of Christianity)!VinylL7Qqs 546796

>>546792
So we get 5 + whatever amount of points we get normally?

Guard_Pony!MuMU9Sb3i2 546800

>>546796


Just +5 at the start.

Streamlined.

Paladin (Element of Christianity)!VinylL7Qqs 546801

>>546800
3 acrobatics and 2 perception

Wheatley 546803

>>546792
4 to Diplomacy
1 to Acrobatics

Aquila[Æther Knight]!IZSpArkLeY 546809

>>546792
3 Acrobatics
2 Athletics

☿ (is drunk in the Kitchen again) 547574

>>546792
One each to the following.
Theivery.
Streetwise.
Stealth.
Perception.
Acrobatics.

Griffith!2JFduv62yo 549131

>>546792

3 heal

2 religion

Aquila[Æther Knight]!IZSpArkLeY 549380

>>546792
>>546809
Changing it up.
3 Acrobatics
1 Athletics
1 Stealth
This post was edited by its author on .

Seras!FfWispXNV. 552269

File: 1378439034876.jpg (485.79 KB, 2160x2880, Kinzie2.jpg)

>>546792
+2 Arcana
+2 Acrobatics
+1 Dungeoneering

553636

File: 1378595661236.jpg (64.87 KB, 360x360, plan2jh7.jpg)

Tonight at 6:15PM Mountain

Which is about one hour from this post.

Tech Tinkerer!2JFduv62yo 553680

>baka

Emery/Wheatbix 554213

Level 0 Bard Spells
(Going off http://www.dandwiki.com/wiki/SRD:Bard_Spell_List and http://www.dandwiki.com/wiki/SRD3e:Bard I get 4 for level 1)

Dancing Lights: Creates torches or other lights.
Mage Hand: 5-pound telekinesis.
Prestidigitation: Performs minor tricks.
Summon Instrument: Summons one instrument of the caster’s choBANJOS

Emery/Wheatbix 554231

File: 1378614726387.png (532.19 KB, 3185x4000, Emery.png)

>>554213
Also, changing lucky hat to lucky ear ring. Easier to find pictures for :P

Guard_Pony!MuMU9Sb3i2 580742

File: 1380763106007.png (1.08 MB, 1024x1563, 379513.png)

Updated Character Sheets

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 2

Hit Points = 12
Strength = 10
Constitution = 11
Dexterity = 15
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +3
Reflex = +4
Fortitude = +0
Speed = 14
AC = 13
Hit = 4

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*Tail-Ring of the Lesser Magi +1 Hit +1 Int

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 2

Hit Points = 12
Strength = 14
Constitution = 11
Dexterity = 19
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +2
Reflex = +6
Fortitude = +0
Speed = 13
AC = 17
Hit = 4

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 1

Hit Points = 6
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 17

Will = +1
Reflex = +6
Fortitude = +2
Speed = 14
AC = 15
Hit = 4

Equipment
*Dagger 1d4 DMG
*Shortbow 1d6 DMG

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Tricky
<Pill Popper>
[Earth Pony] - Knight (LG) lvl 1

Hit Points = 13
Strength = 16
Constitution = 16
Dexterity = 10
Wisdom = 11
Intelligence = 10
Charisma = 16

Will = +2
Reflex = +0
Fortitude = +3
Speed = 9
AC = 15
Hit = 4

Equipment
*Longsword 1d8 DMG
*Breastplate +5 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 2

Hit Points = 25
Strength = 06
Constitution = 18
Dexterity = 16
Wisdom = 23
Intelligence = 10
Charisma = 08

Will = +1
Reflex = +3
Fortitude = +4
Speed = 13
AC = 13
Hit = 6

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (TN) lvl 2

Hit Points = 12
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 21
Charisma = 10

Will = +5
Reflex = +0
Fortitude = +2
Speed = 10
AC = 10
Hit = 6

Equipment
*Adventurers kit
*Samples of Flora from Cervidas
*20 Platinum 100 Gold
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Kinzie
<Seras>
[Unicorn] - Duskblade (CG) lvl 1

Hit Points = 12
Strength = 12
Constitution = 10
Dexterity = 15
Wisdom = 15
Intelligence = 14
Charisma = 13

Will = +3
Reflex = +2
Fortitude = +0
Speed = 10
AC = 12
Hit = 2

Equipment
*Shortsword 1d6 DMG
*Basic Spell Book

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Bat Pony] - Duelist (CG) lvl 2

Hit Points = 12
Strength = 10
Constitution = 11
Dexterity = 20
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +2
Reflex = +6
Fortitude = +2
Speed = +2
AC = 18
Hit = 5

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d12 DMG


Updated HP Totals
HP

Emery = 12/12
Aquila = 12/12
Cecilia = 12/12
Gavriel = 25/25
Dusty Scroll = 12/12
Kinzie 12/12

Tricky 13/13
Nocturne = 06/06

Guard_Pony!MuMU9Sb3i2 580821

File: 1380765490764.jpg (6.46 KB, 184x184, 2739ac0667d0feb3454da7592f90cf…)

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 2

Hit Points = 12
Strength = 10
Constitution = 11
Dexterity = 15
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +5
Reflex = +5
Fortitude = +0
Speed = 14
AC = 13
Hit = 4

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*Tail-Ring of the Lesser Magi +1 Hit +1 Int
*Tribal Mischief Mask - Does mischief

XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 2

Hit Points = 12
Strength = 14
Constitution = 11
Dexterity = 19
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +2
Reflex = +7
Fortitude = +0
Speed = 13
AC = 17
Hit = 5

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 1

Hit Points = 6
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 17

Will = +1
Reflex = +6
Fortitude = +2
Speed = 14
AC = 15
Hit = 4

Equipment
*Dagger 1d4 DMG
*Shortbow 1d6 DMG

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Tricky
<Pill Popper>
[Earth Pony] - Knight (LG) lvl 1

Hit Points = 13
Strength = 16
Constitution = 16
Dexterity = 10
Wisdom = 11
Intelligence = 10
Charisma = 16

Will = +2
Reflex = +0
Fortitude = +3
Speed = 9
AC = 15
Hit = 4

Equipment
*Longsword 1d8 DMG
*Breastplate +5 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 2

Hit Points = 25
Strength = 06
Constitution = 18
Dexterity = 16
Wisdom = 25
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +3
Fortitude = +7
AC = 13
Hit = 7

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (TN) lvl 2

Hit Points = 12
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 21
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment
*Adventurers kit
*Samples of Flora from Cervidas
*20 Platinum 100 Gold
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Kinzie
<Seras>
[Unicorn] - Duskblade (CG) lvl 2

Hit Points = 12
Strength = 12
Constitution = 10
Dexterity = 15
Wisdom = 16
Intelligence = 14
Charisma = 13

Will = +3
Reflex = +3
Fortitude = +0
Speed = 10
AC = 12
Hit = 4

Equipment
*Shortsword 1d6 DMG
*Basic Spell Book

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Bat Pony] - Duelist (CG) lvl 2

Hit Points = 12
Strength = 10
Constitution = 11
Dexterity = 20
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +2
Reflex = +7
Fortitude = +2
Speed = +2
AC = 18
Hit = 6

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d12 DMG


Fixed errors. Added Class stats.

Guard_Pony!MuMU9Sb3i2 624736

File: 1384656962827.jpg (252.35 KB, 869x600, violin.jpg)

New Stats and Updated CS

Health Points
HP

Emery = 23/23
Aquila = 18/18
Gavriel = 35/35
Dusty Scroll = 23/23
Nocturne = 18/18
Crescent = 08/08

Cecilia = 18/18 *CURSED*


CS - Crescent
Crescent
<Paladin>
[Unicorn] - Mage (NG) lvl 1
Female / Age = 14

Hit Points = 8
Strength = 7
Constitution = 12
Dexterity = 16
Wisdom = 13
Intelligence = 10
Charisma = 11

Will = +2
Reflex = +3
Fortitude = +1
AC = 13
Hit = +1

Equipment
[Simple Cloak]
[Neckband of Stoutness] +3 HP
[Coin Pouch]
[Rune of Recall]x1 Teleports to home. One time use.
[Horn Ring of the Raven] +1 Wisdom + 1 level 0 spell

Natural Abilities

Arcane Blast: Ranged Touch Attack (1d20+dex). Damage = 1d4+wis

Detect Magic : Can Detect Magic in an area with a successful wisdom roll

Spells Per Day
lvl 0 = 4
lvl 1 = 1


CS - Emery

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 2

Hit Points = 23
Strength = 10
Constitution = 11
Dexterity = 15
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +5
Reflex = +5
Fortitude = +1
Speed = 14
AC = 13
Hit = 4

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*[Tail-Ring of the Lesser Magi] +1 Hit +1 Int
*[Tribal Mischief Mask] - Does mischief
*[Pendant of Vitality] +5 HP
*[Bracelet of Friends] This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to one charm. (This
designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is
called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is
calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A
bracelet found with fewer than four charms is worth 25% less for each missing charm.

Guard_Pony!MuMU9Sb3i2 624743

File: 1384657372778.png (321.48 KB, 905x700, 1378079902019.png)

>>624736

CS - Aquila

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 3

Hit Points = 18
Strength = 14
Constitution = 11
Dexterity = 20
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +3
Reflex = +8
Fortitude = +1
Speed = 13
AC = 17
Hit = 5

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed
[Cloak of Agility] +1 Dex
*[Three Wishes] This ring is set with three rubies. Each ruby stores a wish spell, activated by the ring. When a wish is used, that ruby disappears. Two left.
*[Enchanted Hoof Claws] 1d6 x2 + 1d8 x2 (Lightning)


CS - Nocturne

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 17

Will = +2
Reflex = +6
Fortitude = +3
Speed = 14
AC = 15
Hit = 4

Equipment
*[Dagger] 1d4 DMG
*[Shortbow] 1d6 DMG
*[Drums of Panic] These drums are kettle drums (hemispheres about 1½ feet in diameter on stands). They come in pairs and are unremarkable in appearance. If both of the pair
are sounded, all creatures within 120 feet (with the exception of those within a 20-foot-radius safe zone around the drums) are affected as by a fear spell (Will DC 16

partial). Drums of panic can be used once per day.


CS - Gavriel

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 3

Hit Points = 35
Strength = 06
Constitution = 18
Dexterity = 17
Wisdom = 25
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +3
Fortitude = +7
AC = 13
Hit = 7

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2
*[Cloak of Agility] +1 Dex
*[Vest of Escape] Hidden within secret pockets of this simple silk vest are magicks that prevent the wearer from ever being tied up, manacled, shackled, bound, or gagged.


CS - Dusty Scroll

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (CN) lvl 3

Hit Points = 23
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 21
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment
*Adventurers kit
*Samples of Flora from Cervidas
*20 Platinum 100 Gold
[Pendant of Vitality] +5 HP
[Vial of Inner Life] Bring somepony back from the dead who was recently slain.
[Elixir of Rejuvenation] Restores missing limbs and body parts
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)
[Libro Mortuorum]

Guard_Pony!MuMU9Sb3i2 624746

File: 1384657554218.png (558.54 KB, 1920x1080, 1378957247706.png)



CS - Cecilia

Cecilia
<Paladin>
[Bat Pony] - Duelist (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 21
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +3
Reflex = +7
Fortitude = +3
Speed = +2
AC = 18
Hit = 6

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d10 DMG
[Cloak of Agility] +1 Dex

Guard_Pony!MuMU9Sb3i2 624833

File: 1384661354711.jpg (390.13 KB, 1280x853, artist ziom05.jpg)

Karma

Karma

Emery
[N] +
[P] +
[C] +1

Aquila
[N] +1
[P] +
[C] +


Gavriel
[N] +
[P] +1
[C] +


Dusty Scroll
[N] +
[P] +1
[C] +


Nocturne
[N] +
[P] +1
[C] +


Crescent
[N] +
[P] +1
[C] +

Cecilia
[N] +
[P] +1
[C] +

Anonymous 638572

File: 1386290069623.jpg (17.93 KB, 404x346, batponybro.JPG)

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 2

Hit Points = 23
Strength = 10
Constitution = 11
Dexterity = 15
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +5
Reflex = +5
Fortitude = +1
Speed = 14
AC = 13
Hit = 4

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*[Tail-Ring of the Lesser Magi] +1 Hit +1 Int
*[Tribal Mischief Mask] - Does mischief
*[Pendant of Vitality] +5 HP
*[Bracelet of Friends] This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to one charm. (This
designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed individual is spoken, that person is
called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on the same plane. The keyed individual knows who is
calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it disappears. Charms separated from the bracelet are worthless. A
bracelet found with fewer than four charms is worth 25% less for each missing charm.
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Potion of Foxes Cunning] +4 Wisdom (5 minutes)
*[Ring of Loftiness] Lessens your total weight by 25%


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 3

Hit Points = 18
Strength = 14
Constitution = 11
Dexterity = 20
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +3
Reflex = +8
Fortitude = +1
Speed = 13
AC = 17
Hit = 5

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed
[Cloak of Agility] +1 Dex
*[Three Wishes] This ring is set with three rubies. Each ruby stores a wish spell, activated by the ring. When a wish is used, that ruby disappears. Two left.
*[Enchanted Hoof Claws] 1d6 x2 + 1d8 x2 (Lightning)
*[Water (Freeze Proof Tin)]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 17

Will = +2
Reflex = +6
Fortitude = +3
Speed = 14
AC = 15
Hit = 4

Equipment
*[Dagger] 1d4 DMG
*[Shortbow] 1d6 DMG
*[Drums of Panic] These drums are kettle drums (hemispheres about 1½ feet in diameter on stands). They come in pairs and are unremarkable in appearance. If both of the pair
are sounded, all creatures within 120 feet (with the exception of those within a 20-foot-radius safe zone around the drums) are affected as by a fear spell (Will DC 16

partial). Drums of panic can be used once per day.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Tricky
<Pill Popper>
[Earth Pony] - Knight (LG) lvl 1

Hit Points = 13
Strength = 16
Constitution = 16
Dexterity = 10
Wisdom = 11
Intelligence = 10
Charisma = 16

Will = +2
Reflex = +0
Fortitude = +3
Speed = 9
AC = 15
Hit = 4

Equipment
*Longsword 1d8 DMG
*Breastplate +5 AC -1 Speed

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 3

Hit Points = 35
Strength = 06
Constitution = 18
Dexterity = 17
Wisdom = 25
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +3
Fortitude = +7
AC = 13
Hit = 7

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2
*[Cloak of Agility] +1 Dex
*[Vest of Escape] Hidden within secret pockets of this simple silk vest are magicks that prevent the wearer from ever being tied up, manacled, shackled, bound, or gagged.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (CN) lvl 3

Hit Points = 23
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 21
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment
*Adventurers kit
*Samples of Flora from Cervidas
*20 Platinum 100 Gold
[Pendant of Vitality] +5 HP
[Vial of Inner Life] Bring somepony back from the dead who was recently slain.
[Elixir of Rejuvenation] Restores missing limbs and body parts
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


*[Summon Minion] Level One : Summons a Skeletal Pony to do your bidding.
Skeletal Pony (Lvl 1)
Str - 12
Con - 12
Dex - 12
Wisdom - 0
Intelligence - 0
Charisma - 0
HIT +3
DMG 1d8 (Longsword and shield)
AC 15

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Bat Pony] - Duelist (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 21
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +3
Reflex = +7
Fortitude = +3
Speed = +2
AC = 18
Hit = 6

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d10 DMG
[Cloak of Agility] +1 Dex


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Vixen
<Pill Popper>
[Earth Pony] - Rhonin (CN) lvl 2

Hit Points = 24
Strength = 18
Constitution = 16
Dexterity = 16
Wisdom = 16
Intelligence = 14
Charisma = 14

Will = +2
Reflex = +3
Fortitude = +6
Speed = +2
AC = 13
Hit = 6

Equipment
*Chaos Katanna 1d12 - Cast a random spell on hit. A magical blade blessed by discord himself.
*Simple Vest
*Wooden Horseshoes
*Backpack
*Traveling Gear





*******************************************

Crescent
<Paladin>
[Unicorn] - Mage (NG) lvl 1
Female / Age = 14

Hit Points = 8
Strength = 7
Constitution = 12
Dexterity = 16
Wisdom = 13
Intelligence = 10
Charisma = 11

Will = +2
Reflex = +3
Fortitude = +1
AC = 13
Hit = +1

Equipment
[Simple Cloak]
[Neckband of Stoutness] +3 HP
[Coin Pouch]
[Rune of Recall]x1 Teleports to home. One time use.
[Horn Ring of the Raven] +1 Wisdom + 1 level 0 spell
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


Natural Abilities

Arcane Blast: Ranged Touch Attack (1d20+dex). Damage = 1d4+wis

Detect Magic : Can Detect Magic in an area with a successful wisdom roll

Spells Per Day
lvl 0 = 4
lvl 1 = 1

********************************

**Party Fund**
*[1829 Golden Bit Coins]
*[War-axes]x2 1d12 DMG. Scratched and pretty beat up.
*[1 Medallion]x1
*[Curved Dagger 1d5]x1
*[Potion of Cure Light]x3

Guard_Pony!MuMU9Sb3i2 668046

File: 1389808329696.gif (225.74 KB, 400x400, 131520747767.gif)

The Karma Tree is live.

Karma Tree

The Cosmic forces of Karma flow through the universe. The diety Clockmek is in

charge of this celestial force.

Positive Karma
2 = Benevolence = Auto Success on target roll.
4 = Spirited = +5 to target for all rolls for 24 hours.
6 = Wisdom = Foretell the next positive action against you or a target.
8 = Sacred Blessing = Target attracts fortune and kindness for 72 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.


Negative Karma
2 = Malevolence = Auto Failure on target roll.
4 = Malicious = -5 to target for all rolls for 24 hours.
6 = Cunning = Foretell the next negative action against you or target.
8 = Black Karma Curse = Target attracts misfortune and misery for 72 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.


Chaotic Karma
2 = Chaotic Resurgence = Force rerolls on a single event.
4 = Jinxed = Something odd happens to you or target.
6 = Luck = Roll 1d100. DM will act accordingly.
8 = Hex = Roll 1d20. 1-10 = Negative Modifier. 11-20 = Positive Modifier for

24 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.

Emery 669647

Spell list in case I forget

Level 0 spells
1. Dancing Lights: Creates torches or other lights.
2. Mage hand: 5-pound telekinesis.
3. Prestidigitation: Performs minor tricks.
4. Summon instrument:Summons one instrument of the caster’s choice.
5. Daze: Creature of 4 HD or less loses next action.
6. Resistance: Subject gains +1 on saving throws.

Level 1 Spells
1. Charm Person: Makes one person your friend.
2. Comprehend languages:You understand all spoken and written languages.
3. Feather Fall: Objects or creatures fall slowly.

Level 2 Spells
1. Summon Swarm: Summons swarm of bats, rats, or spiders.(Or bees if I may)
2. Alter Self: Assume form of a similar creature.

Emery 675306

I like easy to find things

New Character Sheets

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 4

Hit Points = 29
Strength = 10
Constitution = 11
Dexterity = 16
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +5
Reflex = +6
Fortitude = +1
Speed = 14
AC = 13
Hit = 5

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*[Tail-Ring of the Lesser Magi] +1 Hit +1 Int
*[Tribal Mischief Mask] - Does mischief
*[Pendant of Vitality] +5 HP
*[Bracelet of Friends] This silver charm bracelet has four charms upon it when created. The owner

may designate one person known to him to be keyed to one charm. (This
designation takes a standard action, but once done it lasts forever or until changed.) When a charm

is grasped and the name of the keyed individual is spoken, that person is
called to the spot (a standard action) along with his or her gear, as long as the owner and the

called person are on the same plane. The keyed individual knows who is
calling, and the bracelet of friends only functions on willing travelers. Once a charm is

activated, it disappears. Charms separated from the bracelet are worthless. A
bracelet found with fewer than four charms is worth 25% less for each missing charm.
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Potion of Foxes Cunning] +4 Wisdom (5 minutes)
*[Ring of Loftiness] Lessens your total weight by 25%


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 4

Hit Points = 25
Strength = 14
Constitution = 12
Dexterity = 20
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +3
Reflex = +9
Fortitude = +1
Speed = 13
AC = 17
Hit = 5

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC -1 Speed
[Cloak of Agility] +1 Dex
*[Three Wishes] This ring is set with three rubies. Each ruby stores a wish spell, activated by the

ring. When a wish is used, that ruby disappears. Two left.
*[Enchanted Hoof Claws] 1d6 x2 + 1d8 x2 (Lightning)
*[Water (Freeze Proof Tin)]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Nocturne
<Dragonjack>
[Half-Breed Bat Pony / Earth Pony] - Rogue (CN) lvl 4

Hit Points = 24
Strength = 10
Constitution = 11
Dexterity = 18
Wisdom = 12
Intelligence = 08
Charisma = 18

Will = +2
Reflex = +6
Fortitude = +3
Speed = 14
AC = 15
Hit = 4

Equipment
*[Dagger] 1d4 DMG
*[Shortbow] 1d6 DMG
*[Drums of Panic] These drums are kettle drums (hemispheres about 1½ feet in diameter on stands).

They come in pairs and are unremarkable in appearance. If both of the pair
are sounded, all creatures within 120 feet (with the exception of those within a 20-foot-radius

safe zone around the drums) are affected as by a fear spell (Will DC 16 partial). Drums of panic

can be used once per day.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffithr>
[Gryphon] - Field Medic (NG) lvl 4

Hit Points = 47
Strength = 06
Constitution = 18
Dexterity = 18
Wisdom = 25
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +4
Fortitude = +7
AC = 13
Hit = 7

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2
*[Cloak of Agility] +1 Dex
*[Vest of Escape] Hidden within secret pockets of this simple silk vest are magicks that prevent

the wearer from ever being tied up, manacled, shackled, bound, or gagged.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


= Nature's Purity Cleanse Status Ailments with successful roll that beats or meets the DC save for

the original spell. Cleanses positive buffs as well.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (CN) lvl 4

Hit Points = 29
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 21
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment
*Adventurers kit
*20 Platinum 100 Gold
[Pendant of Vitality] +5 HP
[Elixir of Rejuvenation] Restores missing limbs and body parts
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Wand of Web]x49

*[Summon Minion] Level One : Summons a Skeletal Pony to do your bidding.
Skeletal Pony (Lvl 1)
Str - 12
Con - 12
Dex - 12
Wisdom - 0
Intelligence - 0
Charisma - 0
HIT +3
DMG 1d8 (Longsword and shield)
AC 15

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Bat Pony] - Duelist (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 21
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +3
Reflex = +7
Fortitude = +3
Speed = +2
AC = 18
Hit = 6

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d10 DMG
[Cloak of Agility] +1 Dex


xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Crescent
<Paladin>
[Unicorn] - Mage (NG) lvl 2
Female / Age = 14

Hit Points = 13
Strength = 7
Constitution = 12
Dexterity = 16
Wisdom = 13
Intelligence = 10
Charisma = 11

Will = +3
Reflex = +3
Fortitude = +1
AC = 13
Hit = +1

Equipment
[Simple Cloak]
[Neckband of Stoutness] +3 HP
[Coin Pouch]
[Rune of Recall]x1 Teleports to home. One time use.
[Horn Ring of the Raven] +1 Wisdom + 1 level 0 spell
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


Natural Abilities

Arcane Blast: Ranged Touch Attack (1d20+dex). Damage = 1d4+wis

Detect Magic : Can Detect Magic in an area with a successful wisdom roll

Spells Per Day
lvl 0 = 4
lvl 1 = 1

********************************

**Party Fund**
*[1829 Golden Bit Coins]
*[War-axes]x2 1d12 DMG. Scratched and pretty beat up.
*[1 Medallion]x1
*[Curved Dagger 1d5]x1
*[Potion of Cure Light]x3


HP Lists

HP

Emery = 29/29
Aquila = 25/25
Gavriel = 47/47
Dusty Scroll = 29/29
Nocturne = 24/24
Crescent = 13/13


New Karma
Karma Tree

The Cosmic forces of Karma flow through the universe. The diety Clockmek is in charge of this celestial force.

Positive Karma
2 = Benevolence = Auto Success on target roll.
4 = Spirited = +5 to target for all rolls for 24 hours.
6 = Wisdom = Foretell the next positive action against you or a target.
8 = Sacred Blessing = Target attracts fortune and kindness for 72 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.


Negative Karma
2 = Malevolence = Auto Failure on target roll.
4 = Malicious = -5 to target for all rolls for 24 hours.
6 = Cunning = Foretell the next negative action against you or target.
8 = Black Karma Curse = Target attracts misfortune and misery for 72 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.


Chaotic Karma
2 = Chaotic Resurgence = Force rerolls on a single event.
4 = Jinxed = Something odd happens to you or target.
6 = Luck = Roll 1d100. DM will act accordingly.
8 = Hex = Roll 1d20. 1-10 = Negative Modifier. 11-20 = Positive Modifier for 24 hours.
10 = Divine Favor = An act of magnanimity from your aligned Diety.


Karma Totals
Karma

Emery
[N] +1
[P] +
[C] +2

Aquila
[N] +1
[P] +0
[C] +


Gavriel
[N] +
[P] +2
[C] +


Dusty Scroll
[N] +1
[P] +2
[C] +


Nocturne
[N] +1
[P] +1
[C] +


Crescent
[N] +
[P] +2
[C] +

Cecilia
[N] +
[P] +2
[C] +

Tin_Plate!MuMU9Sb3i2 874961

Tricky

[b]Tricky Aquarius[b]
<Knight>
[Earth Pony] - Knight (LG) lvl 5

Hit Points = 74
Strength = 22
Constitution = 16
Dexterity = 10
Wisdom = 13
Intelligence = 11
Charisma = 15

Will = +4
Reflex = +1
Fortitude = +9
AC = 27
Hit = 8

Equipment
[Steel Shield] +2 AC
[Family Heirloom Full Plate] +14 AC
[Masterwork Longsword] 1d8+1
[5000 bits]
[Potion of Healing] 2d6 x4

Anonymous 877605

File: 1420934381621.png (479.97 KB, 1280x865, artist underpable.png)

UPDATED 1-10-15

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 5

Hit Points = 35
Strength = 10
Constitution = 11
Dexterity = 16
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +6
Reflex = +7
Fortitude = +1

AC = 13
Hit = 6

Equipment
*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*[Tail-Ring of the Lesser Magi] +1 Hit +1 Int
*[Tribal Mischief Mask] - Does mischief
*[Pendant of Vitality] +5 HP
*[Bracelet of Friends] This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to

one charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed

individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on

the same plane. The keyed individual knows who is calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it

disappears. Charms separated from the bracelet are worthless. A
bracelet found with fewer than four charms is worth 25% less for each missing charm.
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Potion of Foxes Cunning] +4 Wisdom (5 minutes)
*[Ring of Loftiness] Lessens your total weight by 25%
*[Wand of Affection] A rather exotic looking wand with a pink sapphire at the tip. Causes positive thoughts towards the user. 50x Charges.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 5

Hit Points = 32
Strength = 14
Constitution = 12
Dexterity = 20
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +3
Reflex = +9
Fortitude = +1

AC = 17
Hit = 8

Equipment
*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC
[Cloak of Agility] +1 Dex
*[Three Wishes] This ring is set with three rubies. Each ruby stores a wish spell, activated by the ring. When a wish is used, that ruby disappears. Two

left.
*[Enchanted Hoof Claws] 1d6 x2 + 1d8 x2 (Lightning)
*[Water (Freeze Proof Tin)]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Orb of Blood] The empty shell of the vampire slain. The souls of his victims are long gone and only their life force remains. +10 Hit Points Permanent.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffith>
[Gryphon] - Field Medic (NG) lvl 5

Hit Points = 59
Strength = 06
Constitution = 18
Dexterity = 18
Wisdom = 26
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +4
Fortitude = +7

AC = 13
Hit = 7

Equipment
*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2
*[Cloak of Agility] +1 Dex
*[Vest of Escape] Hidden within secret pockets of this simple silk vest are magicks that prevent the wearer from ever being tied up, manacled, shackled,

bound, or gagged.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


= Nature's Purity Cleanse Status Ailments with successful roll that beats or meets the DC save for the original spell. Cleanses positive buffs as well.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (CN) lvl 5

Hit Points = 35
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 22
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment
*Adventurers kit
*20 Platinum 100 Gold
[Pendant of Vitality] +5 HP
[Elixir of Rejuvenation] Restores missing limbs and body parts
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Wand of Web]x49
*[Ancestral Ring] The family crest of Kurse is imprinted on this platinum and gold ring. +1 Intelligence.



*[Summon Minion] Level Three : Summons an Armored Skeletal Pony to do your bidding.
Skeletal Pony (Lvl 3)
Str - 16
Con - 16
Dex - 16
Wisdom - 0
Intelligence - 0
Charisma - 0
HIT +3
DMG 1d8 (Longsword and shield)
AC 18

*[Command Undead] Lvl Three : Steal control over an undead minion of equal or lesser HD. Higher HD undead require a competiting Int roll with the

controller of the undead."

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Cecilia
<Paladin>
[Bat Pony] - Duelist (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 21
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +3
Reflex = +7
Fortitude = +3
Speed = +2
AC = 18
Hit = 6

Equipment
*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d10 DMG
[Cloak of Agility] +1 Dex




xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Crescent
<Paladin>
[Unicorn] - Arcane Mage (NG) lvl 4
Female / Age = 14

Hit Points = 23
Strength = 7
Constitution = 12
Dexterity = 16
Wisdom = 14
Intelligence = 10
Charisma = 12

Will = +4
Reflex = +3
Fortitude = +1
AC = 13
Hit = +1

Equipment
[Simple Cloak]
[Neckband of Stoutness] +3 HP
[Coin Pouch]
[Rune of Recall]x1 Teleports to home. One time use.
[Horn Ring of the Raven] +1 Wisdom + 1 level 0 spell
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Solar Skean] A Holy dagger blessed by Celestia herself for various Sun rituals. 1d6DMG +1d4 HOLY. Neutral or evil characters may not touch this blade.

Can be used as a flashlight.
*[Jar of Guardian Jelly] A strange jar filled with a glowing blue goo. Reflects the next physical attack done. A single usage.


*******************************

[b]Tricky Aquarius[b]
<Knight>
[Earth Pony] - Knight (LG) lvl 5

Hit Points = 74
Strength = 22
Constitution = 16
Dexterity = 10
Wisdom = 13
Intelligence = 11
Charisma = 15

Will = +4
Reflex = +1
Fortitude = +9
AC = 27
Hit = 8

Equipment
[Steel Shield] +2 AC
[Family Heirloom Full Plate] +14 AC
[Masterwork Longsword] 1d8+1
[5000 bits]
[Potion of Healing] 2d6 x4

***********************************

**Party Fund**
*[21829 Golden Bit Coins]
*[War-axes]x2 1d12 DMG. Scratched and pretty beat up.
*[1 Medallion]x1
*[Curved Dagger 1d5]x1
*[Potion of Cure Light]x3

[Frost Howler Mask] + 1 Intelligence +1 Wisdom. Become friend to all wolves wearing this mask and be able to understand canine.

[Mana Sapphire] A heart of a dead Mana Elemental. Can be consumed for magical properties. Sorcerers, Mages, Arcanists, and other magic users should

probably use this as non magic users may suffer death or injury.

[Frost Dirk] A tooth of an elder Frost Howler. 1d7 DMG. Chance on hit. Freeze target solid for 1d2 rounds or prevent them from spell casting due to

numbness of the mind for 1d2 rounds.


UNASSIGNED LOOT

[Frost Howler Mask] + 1 Intelligence +1 Wisdom. Become friend to all wolves wearing this mask and be able to understand canine.

[Mana Sapphire] A heart of a dead Mana Elemental. Can be consumed for magical properties. Sorcerers, Mages, Arcanists, and other magic users should

probably use this as non magic users may suffer death or injury.

[Frost Dirk] A tooth of an elder Frost Howler. 1d7 DMG. Chance on hit. Freeze target solid for 1d2 rounds or prevent them from spell casting due to

numbness of the mind for 1d2 rounds.

DM UNABLE TO DETERMINE WHO RECEIVED THESE ITEMS

Anonymous 877609

Emery
<Wheatley>
[Zebra] - Bard(CN) lvl 5

Hit Points = 35
Strength = 10
Constitution = 11
Dexterity = 16
Wisdom = 12
Intelligence = 14
Charisma = 20

Will = +6
Reflex = +7
Fortitude = +1

AC = 13
Hit = 6

Equipment

*Banjo
*Traveling Cloak +1 AC +2 Speed
*Dagger 1d6 DMG
*[Tail-Ring of the Lesser Magi] +1 Hit +1 Int
*[Tribal Mischief Mask] - Does mischief
*[Pendant of Vitality] +5 HP
*[Bracelet of Friends] This silver charm bracelet has four charms upon it when created. The owner may designate one person known to him to be keyed to

one charm. (This designation takes a standard action, but once done it lasts forever or until changed.) When a charm is grasped and the name of the keyed

individual is spoken, that person is called to the spot (a standard action) along with his or her gear, as long as the owner and the called person are on

the same plane. The keyed individual knows who is calling, and the bracelet of friends only functions on willing travelers. Once a charm is activated, it

disappears. Charms separated from the bracelet are worthless. A bracelet found with fewer than four charms is worth 25% less for each missing charm.
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Potion of Foxes Cunning] +4 Wisdom (5 minutes)
*[Ring of Loftiness] Lessens your total weight by 25%
*[Wand of Affection] A rather exotic looking wand with a pink sapphire at the tip. Causes positive thoughts towards the user. 50x Charges.


XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX

Aquila
<Solemn>
[Bat Pony] - Rogue(CN) lvl 5

Hit Points = 32
Strength = 14
Constitution = 12
Dexterity = 20
Wisdom = 12
Intelligence = 14
Charisma = 11

Will = +3
Reflex = +9
Fortitude = +1

AC = 17
Hit = 8

Equipment

*Rapier 1d6 DMG
*Throwing Kunai(s) 1d5 DMG
*Old Scalemail +3 AC
[Cloak of Agility] +1 Dex
*[Enchanted Hoof Claws] 1d6 x2 + 1d8 x2 (Lightning)
*[Water (Freeze Proof Tin)]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Orb of Blood] The empty shell of the vampire slain. The souls of his victims are long gone and only their life force remains. +10 Hit Points Permanent.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Gavriel
<Griffith>
[Gryphon] - Field Medic (NG) lvl 5

Hit Points = 59
Strength = 06
Constitution = 18
Dexterity = 18
Wisdom = 26
Intelligence = 10
Charisma = 08

Will = +3
Reflex = +4
Fortitude = +7

AC = 13
Hit = 7

Equipment

*Medkit
*Surgical Tools
*Gause
*Clamps
*Potion of Cure Light 1d8. x2
*[Cloak of Agility] +1 Dex
*[Vest of Escape] Hidden within secret pockets of this simple silk vest are magicks that prevent the wearer from ever being tied up, manacled, shackled,

bound, or gagged.
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice


= Nature's Purity Cleanse Status Ailments with successful roll that beats or meets the DC save for the original spell. Cleanses positive buffs as well.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Dusty Scroll
<CM/Eden>
[Unicorn] - Wizard (CN) lvl 5

Hit Points = 35
Strength = 8
Constitution = 14
Dexterity = 10
Wisdom = 14
Intelligence = 22
Charisma = 10

Will = +8
Reflex = +0
Fortitude = +2
AC = 10
Hit = 6

Equipment

*Adventurers kit
*20 Platinum 100 Gold
[Pendant of Vitality] +5 HP
[Elixir of Rejuvenation] Restores missing limbs and body parts
Components
*Scroll Case ( 1x Wings, 1x Grease, 1x Obscuring Mist)
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Wand of Web]x49
*[Ancestral Ring] The family crest of Kurse is imprinted on this platinum and gold ring. +1 Intelligence.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Cecilia
<Paladin>
[Bat Pony] - Duelist (CN) lvl 3

Hit Points = 18
Strength = 10
Constitution = 11
Dexterity = 21
Wisdom = 14
Intelligence = 14
Charisma = 10

Will = +3
Reflex = +7
Fortitude = +3
Speed = +2
AC = 18
Hit = 6

Equipment

*Linen-Fiber Plate Vest +2 AC
*Rapier 1d6 DMG
*Light Crossbow 1d6 DMG
*Heavy Crossbow 1d10 DMG
[Cloak of Agility] +1 Dex

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Crescent
<Paladin>
[Unicorn] - Arcane Mage (NG) lvl 4
Female / Age = 14

Hit Points = 23
Strength = 7
Constitution = 12
Dexterity = 16
Wisdom = 14
Intelligence = 10
Charisma = 12

Will = +4
Reflex = +3
Fortitude = +1
AC = 13
Hit = +1

Equipment

[Simple Cloak]
[Neckband of Stoutness] +3 HP
[Coin Pouch]
[Rune of Recall]x1 Teleports to home. One time use.
[Horn Ring of the Raven] +1 Wisdom + 1 level 0 spell
*[Winter Survival Kit]
*[Tundra Armor] Armor of the Northern winter guard. Enchanted with resist elements.
*[Ice-Shoes] Metal pony-shoes that prevent slipping on ice
*[Solar Skean] A Holy dagger blessed by Celestia herself for various Sun rituals. 1d6DMG +1d4 HOLY. Neutral or evil characters may not touch this blade.

Can be used as a flashlight.
*[Jar of Guardian Jelly] A strange jar filled with a glowing blue goo. Reflects the next physical attack done. A single usage.


*******************************

[b]Tricky Aquarius[b]
<Knight>
[Earth Pony] - Knight (LG) lvl 5

Hit Points = 74
Strength = 22
Constitution = 16
Dexterity = 10
Wisdom = 13
Intelligence = 11
Charisma = 15

Will = +4
Reflex = +1
Fortitude = +9
AC = 27
Hit = 8

Equipment

[Steel Shield] +2 AC
[Family Heirloom Full Plate] +14 AC
[Masterwork Longsword] 1d8+1
[5000 bits]
[Potion of Healing] 2d6 x4

***********************************

**Party Fund**
*[21829 Golden Bit Coins]
*[War-axes]x2 1d12 DMG. Scratched and pretty beat up.
*[1 Medallion]x1
*[Curved Dagger 1d5]x1
*[Potion of Cure Light]x3

[Frost Howler Mask] + 1 Intelligence +1 Wisdom. Become friend to all wolves wearing this mask and be able to understand canine.

[Mana Sapphire] A heart of a dead Mana Elemental. Can be consumed for magical properties. Sorcerers, Mages, Arcanists, and other magic users should

probably use this as non magic users may suffer death or injury.

[Frost Dirk] A tooth of an elder Frost Howler. 1d7 DMG. Chance on hit. Freeze target solid for 1d2 rounds or prevent them from spell casting due to

numbness of the mind for 1d2 rounds.

Paladin!KHBFGhZsVM 877628

>>877605
>To my knowledge, Crescent took the Mana Sapphire
This post was edited by its author on .

Emery 877633

>>877605
I want to say I took that mask.

Also, should have a stat point into charisma now with the level up

Aquila [ÆtherKnight]!IZSpArkLeY 877650

>>877605
I took the Frost Dirk.


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