Tactical, I had a revelation the other day: we are debating a point that, in all honesty, is not yet relevant, and now we are both of us looking like fools.
Here is the essential question being asked by what we’re voting on: “Do we want multiple worlds?” I think you and I can both agree, “Yes.” Or, at the very least, “We can work with that.”
What we’re doing now is nit-picking on the extent
of what would be done with it, when we have nothing to even work
with. We have no worlds to bring into any level of actual conflict, other than the ones you submitted for the express purpose of fulfilling my request that it be attempted so I could try and fit them together.
You are correct that the doc I made up there is a tremendous fustercluck, and I will also add that our discussion was as well, for which I apologize. I tried something I never should have: I spilled a little passion into them both, to emphasize that I do believe that my idea is a good one, but I instead clouded an already muddied issue. I just wasted time with extraneous details and unnecessary metaphor, and confuddled not only myself but you as well.
My wish for “artistic freedom” is not, though my poor word choice may have lead you to believe otherwise, an absolute free-bill to whoever comes along next. I meant more of an opportunity for greater
freedom, as the rules of my system are far more flexible than our previous one. Everyone had ideas for magic or tech or races or cultures and was constantly bickering that they had one that no one else was willing to give a chance, so I decided to take those out of the equation for at least this moment in time. I tried to make a system that meant we could experiment more freely with ideas, while still having a reason
to try and bring them together beneath one roof.
As you said, there will be some degree of enforcement necessary to keep submissions from being just garbled messes. My hope is that, with such a flexible system in place, we’d have to do just a little less
head-bashing on creators. Whole worlds are a lot better and, dare I say, easier for a unique creation from several authors than just one world with several countries. I think we can also agree on this.
What I took exception to was what I saw as thinking on too small a scale, that being just one world or one small community and then not ever touching it again or ever trying to expand on it. I do n