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File: 1425240369490.png (200.09 KB, 720x352, NOTHING, I GET PAID NOTHING.pn…)

Anonymous 507305

Anonymous 507306

They said i could be anything

Anonymous 507784

4chan seems to be not working

Anonymous 507801

Gawd help us if 4chan went down. Hopefully most of the cancer there would go somewhere besides here or 8ch. It's containment at this point for pure shitposting.

Anonymous 507803

File: 1425405049279.png (44.96 KB, 1234x433, 4chan warning veepee genwars.p…)

wow...

Anonymous 507857

>>507803
did that guy talk shit about Gen 5 because I will skullfuck him

Anonymous 507929

>>507857
but he's right, though

Anonymous 507933

>>507857

Gen 5 is shit. It basically started the decline of pokemon with all the hand-holding bullshit--frequent tutorials, random trainers healing you on every route, E4 members only have 4 pokemon and you choose the order you battle them, etc.

It also has terrible pixel-y sprites, most of the new pokemon are dumb and it FORCES you to use them in the original B/W, it's very linear compared to all the other gens (there's nowhere to explore that isn't required by the story), there's that terrible movie-making thing you are forced to do that lasts like 20 minutes, the evil team is retarded hurr we're gonna "liberate" pokemon by stealing and abusing them from their loving trainers oh and here's some autistic teenager husbando-b8 (N), the problems go on...

I believe that if you put gen 5 above any other gen, you must have started with it. It's the worst gen by far. I'm not saying it's unplayable, B2/W2 redeemed it barely and I like to play through them once in a while, but...ugh.

Anonymous 507969

>>507933
I thought Gen 6 was more disappointing that Gen 5, but that's my opinion.

Way back when I actually went to /vp/, I hear people call Gen 2 and Gen 3 the worst most often, while everyone seemed to get SOME enjoyment out of Gen 5, what with all sorts of comics and shit being made, but now I'm hearing everyone call Gen 5 the worst. I don't know what the hell changed over there, but I still like it.

But what the hell do I know? Gen 2 is my favorite.
I don't give a shit if it's half a region.

Anonymous 507978

>>507933
Gen5 wasn't start of decline it was freefall by then, trap door open in gen 4 with pokemon: "I don't give a fuck!"/"why are both so shit ?"

Anonymous 508180

File: 1425609209814.gif (47.76 KB, 479x431, I like shorts.gif)

>>507933

> a pokemon game that is linear

> a pokemon game with dumb monsters
> the evil team is retarded
> terrible pixel-y sprites
> frequent tutorials

Gee what a shocker there.

Anonymous 508183

>>508180

>> a pokemon game that is linear


previous gens were much less linear. examples:

gen 3 had the desert, the abandoned ship, the power plant, Sky Pillar, the Regi caves, various routes and an entire town that were not part of the plot

gen 2 had Mt. Silver, Whirl Islands, some caves, probably more

gen 1 had the Safari Zone, the Seafoam Islands, the power plant, etc.

gen 4 had plenty as well

>> a pokemon game with dumb monsters


every gen has it's shitmons but gen 5 was really bad--an ice-cream cone, a pile of garbage, a set of gears, a gay version of Zubat...

>> the evil team is retarded


gen 1: Italian mafia who steal, abuse and sell pokemon for profit

gen 2 continues that storyline

gen 3 eco-terrorists

gen 4 evil team trying to alter time and the universe

gen 5 hurr we save pokemon by stealing them from their loving trainers and our leader is an autistic kid who can transform into a legendary pokemon

>> terrible pixel-y sprites


gen 5 was the worst, they just looked plain bad

>> frequent tutorials


there are way more tutorials in gen 5 (and 6) then any other gen, in fact the first four gens had a lot of stuff for the player to figure out on their own.

Anonymous 508184

>>508183

also:

Anyone who thinks Pokemon has always been this easy is kidding themselves, or didn't play early pokemon games. Yes, they are all designed for kids and are all easy. But gen 5 is where the difficulty really dropped, and now in gen 6 it's a complete joke. And it's not because we all grew up, either.

Let me explain. Before gen 5, you didn't have a special person on nearly every single route who would heal your whole team anytime. You didn't have X/Y's version of the Exp. Share--and yes I know "Y-YOU CAN TURN IT OFF!!!" but that doesn't change the fact that now there is a way to make the game ten times easier than it originally was. You couldn't access online trading or events to get high-level or powerful or special pokemon early in the game. There were no special minigames to boost stats. You could only use TMs once. Poison and burns affected you outside of battle and could wipe out your whole team if you couldn't heal fast enough. Enemy AI was smarter, they would actually use moves that were super effective against you and not just growl at you when they can take you out in one hit. You only got one chance on each legendary (not counting when you save before them obviously). Shinies were much rarer. There were no mega evolutions. There wasn't a tutorial or explanation for every single item and area--there were actually secrets you had to discover yourself just by playing!

Now they have clearly tried to compensate for this by throwing in a ton of new content--the amount of post-game legendaries in OR/AS is absurd. But the fact is, I guarantee you if you go back and play the ORIGINAL Ruby/Sappire after playing the remakes, you will think "What the hell this is hard as fuck" by comparison.

Anonymous 508193

File: 1425615786027.png (367.26 KB, 1540x750, now this is quality plot.png)

>>508183

>> the Safari Zone

>> it has minigames, see? it's not railroaded!

Sure Gen3 is better than Gen5, but that's like saying shit tastes better than fresh shit. Come back when you have some real quest hooks, dragonborn.

Anonymous 508202

>>508193

it's okay if you don't like pokemon, but that doesn't mean it's shit. you literally refuted only one part of all the stuff I posted.

Anonymous 508590

File: 1425839701114.png (714 KB, 240x160, Surf_III_OW.png)

>>508202

I also acted like Skyrim wasn't shit. But if you want a serious reply?

> the power plant

Where you can battle trainers, capture electric pokémon and... that's it.
> the abandoned ship
Where you can battle trainers, capture water pokémon and... that's it.
> the desert,
Where you can battle trainers, capture rock pokémon and... there's also a special puzzle ruins where you can... capture rock pokémon.

Need I go on?

Calling a game non-linear when there are no plot related game changing things you can do, just more random encounters and shit to collect that doesn't affect anything, is disingenuous.

> gen 5 was the worst,


Sure Gen3 is better than Gen5, but that's like saying shit tastes better than fresh shit.

Pokémon is, and has always been, a repetitive chore, a series of mundane exercises about shuffling around numbers, and only the massive cognitive dissonance of pokémon fans enables them to fail to see this. When you imagine cool things in your head about a bad game, it's still a bad game. It has turn based combat, random encounters, one way barriers, one bubble dialog, mandatory fights, mandatory non-boss fights, fetch quests, slideshow animations, no physics to speak of, shopping...

They couldn't even be assed to animate your HM pokémon, so every time you use Surf it's a Wailmer.

>>508184

In every pokémon game there is literally someone in every town who can heal your whole team anytime. It's called a pokémon center. Gen 5 had more of them, so what? The other generations are still all on easy mode.

The critical hit one shots would constitute some form of hard mode, except there is no skill involved, only random chance, so the game is still easy mode, with Nintendo throwing in critical hits just to try and stop you from holding down the 'fight' button and walking away from the game.

Anonymous 508591

Pokemon's single player isn't hard at all and requires little-to-no skill, anyone willing to grind the hell out of their pokemans in the tall grass while filling their backpack with potions and other healing items can win. This is true for any of the generations. The only time Pokemon is difficult is when going through the extra shit like the Battle Tower/Frontier/Subway, or battling another player, at which point you have to look seriously into the stats of your team, both hidden and non-hidden, however, this isn't the late 90's anymore, and I do not give nearly enough of a shit about pokemon anymore to go that far deep. Really, all that's left of value for me is the story. If that fails, so does the rest of the game.

I liked Gen 5's story enough where I could call it "okay." Not outstandingly bad or good, just "okay." However, I wouldn't see myself picking it up again until maybe a decade from now where I feel like giving myself a quick recollection. I did the same thing with Gen 1 and 2, because, let's face it, in every main pokemon game, unless they REALLY change up the most basic of the main mechanics, the Story Mode is just grind-to-win. It's for this reason that people make up their own modes to make it harder. Like that mode where if your pokemon faints, it's "dead" and you have to release it. "Nuzlocke," I think they call it, or some shit like that, again, I don't give enough of a shit to look into it.

It's kind of ingenious, in a way. By the game being easy, kids of any age can just breeze through that shit and it'll keep making money not through gameplay advancement, but through a somewhat entertaining story that they'll accept due to lower standards, while invoking some weird desire to "catch em' all,' no matter how fucking impossible a task that is these days. Those who've grown up are much less tolerable to such mediocrity, however.

I just made a wall of text over fucking pocket monsters. Kill me.

Anonymous 508597

>>508590

>I also acted like Skyrim wasn't shit


It wasn't. Take off your nostalgia goggles.

>Calling a game non-linear when there are no plot related game changing things you can do, just more random encounters and shit to collect that doesn't affect anything, is disingenuous.


That doesn't make it not non-linear. You're moving the goalpost a bit here.

>Pokémon is, and has always been, a repetitive chore, a series of mundane exercises about shuffling around numbers, and only the massive cognitive dissonance of pokémon fans enables them to fail to see this


In other words, you don't like the games and for some reason have deluded yourself into believing that anyone who does is an idiot or mindless drone or whatever. It's just opinions.

>>508591

Almost no one plays pokemon for the story. And yes all the games are easy, but the early ones at least had some parts where you needed to put in effort, even if it was grinding. You could argue that getting good at any game is just grinding over and over until you have it perfected. Also as you mentioned there are things like the Nuzlocke challenge and its variations for more "hardcore" players to self-impose a greater challenge on themselves.

People love to play pokemon's single-player over and over because there are so many combinations and variables into what you can use. Yes, the story will always be the same, and the enemies will always be the same, and the final outcome will always be the same, but the battles and the experience so to speak can always be different and a lot of people get a really good feeling out of raising a good team and beating the game with them.

Anonymous 508598

File: 1425850731521.png (473.55 KB, 1920x1080, 843480__safe_twilight+sparkle_…)

>>508597

Wait, Skyrim doesn't count as nostalgia yet?

Sure of course Skyrim wasn't brown everywhere what the fuck do I do who the fuck thought shouting would be a good attack what the fuck did a dragon rape my grandma or something shit. Just keep telling yourself that.

I think it's reasonable to claim that bonus levels don't count as non-linear gameplay. Barely any of them are even side quests!

And no, I did not use the phrase "cognitive dissonance" just because I don't like the game. You gave a good example of it yourself.

> a lot of people get a really good feeling out of raising a good team


Because you're not raising anything. You just battle them and watch their stats go up. You can give them a berry or some shit. They give the recent petting thing a lot of flak for being furry fanservice, but it's probably the closest pokémon has ever been to raising a pet and not betting on cock fights. And they're not a team. Pokémon utterly fails at any sort of team spirit because the soulless corporation want you obsessed with collecting monsters so they throw out teamwork to give you Bill's PC. There, you can stuff your so-called teammates as if they were just oh I don't know, convincingly unfeeling packets of numbers.

That's one of the reasons Nuzlocke is so appealing, because it tries to change the game to be more about teamwork. Emphasis: tries. It's painting lipstick on a pig though. Pokémon isn't about raising a good team, it's about levelling up a collection of entries in your status screen.

I made my own challenge once. Calling it NoBill tentatively. You get 6 pokémon max and you can't use Bill's PC, or whatever they call it now. You can capture a pokémon whenever you want, but you can't release any. When a pokémon faints, they're considered dead and can be released. The reason this awesome challenge is fucking impossible is because pokémon is a bad game, and the critical hit cheap shots Nintendo/Gamefreaks threw in will decimate a small team by pure chance. The game mandates you not focus on your monsters as friends, but collect lots of them instead, and switch them around, and whore them out as HM containers and stuff.

Anonymous 508609

>>508598

I don't know what to say. When I play pokemon and focus on a team of 4-6 pokemon I DO feel like I am raising them, or maybe "raising" isn't the right word but I feel like they are important and I get excited when they are close to evolving or learning a really good move and stuff like that, and it makes each playthrough unique in some way, which is the key thing for me because the majority of video games on the market today do not have much replay value at all and are very short.

Anonymous 509157

File: 1426014588559.jpg (121.01 KB, 600x849, shiiiiiiiiiiiiiit.jpg)

>>508609

Well, I am admittedly kind of jaded about the video game industry in general, so maybe at least relative to modern warfare #347, pokémon is a better game. It's just it would be so easy for them to make the game way better, if they weren't a bunch of misanthropic money grubbing megalomaniacs.

1) pokémon learn more than 4 moves
2) you can dodge trainers
3) less random encounters, especially in caves
4) More than 44 bytes per pokemon so you can give them actual depth and uniqueness.
5) No PC, but the day care is accessible before you beat the whole goddamn game
6) Stories besides "evil org tries to destroy world, you hit them until they stop."
7) Branching dialog
8) Changing landscape. (Why has no game ever let us burn down the Burned Tower?)
9) Costumes that change the overworld sprite.
10) Ally NPCs. Later games sort of sort of do this.
11) Breaking your own stereotypes to shake things up. Rival befriends you, no doctor Oak, pic related, evil team are the good guys. The cave turns out to be a town instead of fucking crobats everywhere.

Pokémon is so stilted and formulaic for one reason: money. It takes effort to make a game and that costs money. They profit more by cheating you, and selling you the same game twice. Or 5 times, if you go by the generations. "X made money before, therefore X will make money again," is the delusion that makes investors blind to a creative work being boring and repetitive and not worth paying money for a second time. But I guess it's not a delusion, because people fall for that scam and pay twice for the same thing over and over again. That doesn't make it a good game.

Anonymous 509160

>>509157

>1) pokémon learn more than 4 moves

>2) you can dodge trainers
>3) less random encounters, especially in caves

All of these things go against what makes pokemon's formula work so well, though. It's only four moves so you have to think critically about what you want your moveset to be. Not being able to dodge trainers (if they see you) is part of the small challenge that the single-player has. It would be ridiculously easy if you could pick and choose what trainers to face. And I get that wild encounters get annoying but that's why there's repels and other items to avoid that.

>4) More than 44 bytes per pokemon so you can give them actual depth and uniqueness.


Which generations are you talking about here? I believe with the jump to 3D in gen 6 this has been improved.

>5) No PC, but the day care is accessible before you beat the whole goddamn game


Not sure why this would be a good thing...

>6) Stories besides "evil org tries to destroy world, you hit them until they stop."


As I mentioned here >>508183 there is actually some decent variety in the motives even if the way it all plays out is generally the same, which I do agree would be nice to change.

>7) Branching dialog


Not sure what you mean by this.

>8) Changing landscape. (Why has no game ever let us burn down the Burned Tower?)


This would be good.

>9) Costumes that change the overworld sprite.


Gen 6 (X/Y) has this, you can customize your trainer's clothes and also hair and race.

>10) Ally NPCs. Later games sort of sort of do this.


Yeah, a lot of the later games have a friendly rival, which ironically a lot of people complain about. It seems most people preferred the "badass" rivals from gen 1 and 2.

>11) Breaking your own stereotypes to shake things up. Rival befriends you, no doctor Oak, pic related, evil team are the good guys. The cave turns out to be a town instead of fucking crobats everywhere.


I agree that some change-up would be nice but I also stand by the idea that "if it ain't broke, don't fix it", and whether you like it or not, tons of people LOVE pokemon's formula and it has been critically and commercially successful, for better or worse. You also have to keep in mind that the core audience is KIDS, and most kids don't have very high expectations like adults do and their parents will inevitably dole out the yearly 40 dollars to keep their kids from whining.

If you want pokemon games that really switch things up, I would recommend looking into fan-made romhacks. I haven't played much of them but there are some really interesting ones that are specifically made to be much more challenging, and also have unique stuff like pokemon fusions.


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