I also acted like Skyrim wasn't shit. But if you want a serious reply?
> the power plant
Where you can battle trainers, capture electric pokémon and... that's it.> the abandoned ship
Where you can battle trainers, capture water pokémon and... that's it.> the desert,
Where you can battle trainers, capture rock pokémon and... there's also a special puzzle ruins where you can... capture rock pokémon.
Need I go on?
Calling a game non-linear when there are no plot related game changing things you can do, just more random encounters and shit to collect that doesn't affect anything, is disingenuous.
> gen 5 was the worst,
Sure Gen3 is better than Gen5, but that's like saying shit tastes better than fresh shit.
Pokémon is, and has always been, a repetitive chore, a series of mundane exercises about shuffling around numbers, and only the massive cognitive dissonance of pokémon fans enables them to fail to see this. When you imagine cool things in your head about a bad game, it's still a bad game. It has turn based combat, random encounters, one way barriers, one bubble dialog, mandatory fights, mandatory non-boss
fights, fetch quests, slideshow animations, no physics to speak of, shopping
They couldn't even be assed to animate your HM pokémon, so every time you use Surf it's a Wailmer.>>508184
In every pokémon game there is literally someone in every town who can heal your whole team anytime. It's called a pokémon center. Gen 5 had more of them, so what? The other generations are still all on easy mode.
The critical hit one shots would constitute some form of hard mode, except there is no skill involved, only random chance, so the game is still easy mode, with Nintendo throwing in critical hits just to try and stop you from holding down the 'fight' button and walking away from the game.