>>221003>Are your own playtests this bug-filled?
Unfortunately, yes. Why do you think it takes so long to get the games done?
(In all seriousness, not quite: each part works fine by itself, but putting everything together makes it more unstable. Still, I'm bugfixing as I go, and the current version of the demo is working a lot better.)>>221066
The background music you're hearing for most of the demo level here is "Mission", originally from the SF2 movie. (The good one, not the dreadful American dub.) The boss music is originally from Ys 7.
If you mean Lyra's harp songs, you'll just have to try playing it and find some for yourselves…>>221264
Hey, nice choice of image. Everyone should go back the Shantae Kickstarter. (And the River City Ransom one, while you're at it!)
>Lyra's insane range and damage
Slightly dialled back from where it was in the first version of the demo, I'm afraid - she had toothbrush like range because I forgot to "disable" the toothbrush when you switched characters - just made it invisible. So Lyra was hitting as if Colgate and she were hitting together.
She still does have the highest regular damage potential of any of the ponies, though. Plus the slide and Lyra Kick are very efficient ways to move around the dungeon quickly.
Glad you like her voice. She's played by Karen Kahler, who you may have heard in a furry game called Dust, or an Eve Online spinoff also called Dust.
Well spotted! That's actually caused by lag, rather than intentional programming - in order to reduce the instability of the flash, the player characters are actually loaded from an external file. This makes the game considerably more stable, but has the side effect of causing a one frame delay between input and action.
I've implemented the pre-emptive button detection as you suggested, and now you'll notice they jump a lot more responsively. Thanks for the suggestion!
Great idea. Funnily enough, the anchor's MFA2 incarnation DOES work like this - it wouldn't be too much of a stretch to update it in the Xmas game, too. Coke bears are a great idea too. I'll see what I can do, but no promises!
As for the Windigos, sure, here you are. (It was a texture on a masked layer, constantly rotating to give the impression of a snowstorm "within" the windigo. It looked cool, but oh so laggy.)
Yes / yes / I'd like to if there's time / oh yes are there ever / 30fps.>>222102
Not really… it's been PPP for so long, I feel changing it would be weird at this point.
Besides, since each individual game tends to have its own name nowadays (Minty Fresh Adventure, Minuette vs Tardiness, etc), I think people are more likely to refer to the games by those anyway.>>221995
Yes. In fact, MFA2 already has a G1 boss.
Demo's been patched to a less unstable version, though there's still lots more work to be done.
(Also, I've got a webcomic I really should be updating today…)
Hope you enjoy the new demo, anyone who tries it!